P+ - Donkey Kong - Action - 0x3 Dash
Entry Script (Common)
- ControllerClearBuffer
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10098), action: SpecialS, requirement: (ButtonPress value(1)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc71)))
- CreateInterrupt { interrupt_id: Some(10115), action: ThrowItem, requirement: (HoldingItemOfType value(8)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowItemRun, requirement: (HoldingItemOfType value(8)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- CreateInterrupt { interrupt_id: Some(10113), action: ThrowItem, requirement: (HoldingItem) }
- PreviousInterruptAddRequirement(ButtonHeld value(3))
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- PreviousInterruptAddRequirement(not(HoldingItemOfType value(4194304)))
- CreateInterrupt { interrupt_id: Some(10114), action: ThrowItemRun, requirement: (HoldingItem) }
- PreviousInterruptAddRequirement(ButtonHeld value(3))
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(HoldingItemOfType value(4194304)))
- Subroutine(0x805466f0)
- Subroutine(0x805466c8)
- CreateInterrupt { interrupt_id: Some(10118), action: SmashSwingItemWindup, requirement: (HoldingItemOfType value(4)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- CreateInterrupt { interrupt_id: Some(10125), action: 0xa4, requirement: (HoldingItemOfType value(2)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- Subroutine(0x80540878)
- CreateInterrupt { interrupt_id: Some(10122), action: DashSwingItem, requirement: (HoldingItemOfType value(4)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- CreateInterrupt { interrupt_id: Some(10083), action: AttackDash, requirement: (ButtonPress value(0)) }
- CreateInterrupt { interrupt_id: Some(10109), action: GrabItem, requirement: (LightItemIsInGrabRange) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(CanPickupAnotherItem)
- CreateInterrupt { interrupt_id: Some(10110), action: GrabHeavyItem, requirement: (HeavyItemIsInGrabRange) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(HoldingItem))
- Subroutine(0x805402d8)
- CallEveryFrame { thread_id: 9, script: 0x80540328 }
- Subroutine(0x805404f0)
- Subroutine(0x80585ed0)
- CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
- PreviousInterruptAddRequirement(TapJumpOn)
- CreateInterrupt { interrupt_id: Some(10009), action: Run, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc36))) }
- DisableInterrupt(10009)
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: Appeal, requirement: (TauntInputPress value(0)) }
- SetEdgeSlide(StayOn)
- Subroutine(0xa6e4)
- Subroutine(0x805408d8)
Exit Script (Common)